Welcome to Guinness PRO14 Fantasy Rugby 19-20, the ultimate Fantasy Rugby game!
Your task is simple: select your team of the biggest, fastest, strongest and most skillful players in the PRO14 league. Players score points in multiple ways, from both an attacking and defensive perspective.
Make transfers between each round and tinker with your designated kicker to get the most out of your team. Score the most fantasy points to win some fantastic prizes!
Compete against fellow fans in PRO14's featured leagues for further bragging rights.
NOTE: The Game will Launch on the Monday 18th November, with Players first Gameweek #7. The game will run up until the final round of PRO14 fixtures on May 16th 2020.
In order to participate in Guinness PRO14 Fantasy Rugby 19-20, simply follow the onsite instructions to sign up with an email address and password to create your PRO14 account.
Should you detect that some of the information you entered during the registration is incorrect, please contact our Helpdesk. You can also reset your password HERE.
You are only allowed to have one team per user. If we find that a user has more than one team, all his/her teams will be deleted.
It is your responsibility to keep your log-in details private. PRO14 is not responsible if anyone other than you uses your username/password to log in to the game.
Picking Your Team
You have an unlimited budget to select 9 players.
Your fantasy team will be made up of 8 starting players, that must include:
Five (5) x Backs
Three (3) x Forwards
The final player spot will be a NEW edition to this year's Guinness PRO14 Fantasy Rugby 19-20.
Team Defence: based on defensive statistics, select a Pro14 club that will have the best defence from the weekends round of fixtures. Please see Scoring below for the breakdown of points allocation.
You may select a maximum of three players from each team.
NOTE: This cap will increase during the play-off rounds. Please see the Play-offs section below for more details.
You also need to specify a designated Kicker - the only player in your team who will score points for penalties and conversions. Choose wisely!
You can filter the player list by team and position - or use the search function to find a specific player. Use the +/ - buttons next to each player name to add / remove players from your team.
When you are happy with your selections, remember to give your team a name before submitting.
Unique to this year's game, due to a new emphasis on weekly points - you will have a season long transfer amnesty.
This means you will be able to make unlimited changes to your team week to week to give you the best chance to come out on top!
You can switch your designated Kicker as many times as you like before the start of each round.
The transfer window will shut at the first scheduled kick-off of each round, and will re-open shortly after the conclusion of each round.
If a player has been named in their side's starting XV for their upcoming fixture, this will be indicated on the site.
Starting players will be indicated by a green tick ✅ on the following pages:
• Select Team
• View Team
• Player Info Pop-up
The check mark will appear next to the player on the pitch and in the playerlist.
Starting XV indicators will begin appearing around 13:00 on Thursdays (for Friday fixtures) and Fridays (for Saturday/Sunday fixtures).
To check whether a team has annouced their lineup, please check the 'Starters' module on the pages listed above.
There is no indication for players that have not been selected in the Starting XV.
All Starting XV indicators will be removed on the following Monday at 00:00.
Points will be scored for the real-life performances of your eight players and Team Defence.
Player points for televised games are updated live during matches. Points for players in non-televised games may be updated up to 24 hours after the final whistle.
The points allocation breakdown is as follows:
|Full Appearance (player starts and finishes the game)||2|
|Part Appearance (player starts but doesn't finish the game)||1|
|Substitute Appearance (player comes on as a substitute)||0.5|
|Assist (last pass or kick to the try scorer - as long the try scoring opportunity is created)||3|
|Penalty Kick or Conversion*||1|
|Man of the Match†||5|
|Line-out stolen||1||Clean Breaks||0.5||Defenders Beaten||0.2|
(D) Team Defence
Team Defence takes into account the following game statistics from the fixture. Win Match, Bonus Point Loss, Points Conceded, Team Turnovers & Missed Tackles.
* Designated Kicker only
*After the final whistle all match incidents will be scrutinized and in the event that stats errors are detected, these will be corrected accordingly. We aspire to have all matches re-checked no later than 24 hours after the final match on any day of the tournament has ended.
†Man of the Match
The Man of the Match bonus points are awarded in line with the PRO14 Rugby's official decision.
NEW to Guinness PRO14 Fantasy Rugby 19-20, is the introduction of Trophies. These Trophies will be awarded to the Entrant for achieving a number of specified targets across the Pro14 season.
You'll get all the Fantasy Sports excitement as well as challenging fellow fans to unlock the achievements for ultimate bragging rights!
|Round Tries (Bronze, Silver, Gold)||No. of tries a team scores in a given round (5, 10, 15)|
|Round Tackles (Bronze, Silver, Gold)||No. of Tackles a team makes in a given round (30, 50, 80)|
|Round Carries (Bronze, Silver, Gold)||No. of Metres Carried by a team in a given round (100, 200, 300)|
|Round Points (Bronze, Silver, Gold)||No. of points a team makes in a given round (50, 100, 150)|
|Best Kicker||Players Kicker is the highest scoring player in the team in the round|
|Defence||Picking the Best Team Defence of the round|
|Round Ranking (Bronze, Silver, Gold, Platinum)||Top Percentage of Fantasy Points for players in a round (10%, 5%, 1%, WIN)|
|Season Tries (Bronze, Silver, Gold)||No. of Tries a team makes in a season (100, 150, 200)|
|Season Tackles (Bronze, Silver, Gold)||No. of Tackles a team makes in a season (300, 500, 800)|
|Season Carries (Bronze, Silver, Gold)||No. of Metres Carried by a team in a season (1000, 2000, 3000)|
|Season Kicks (Bronze, Silver, Gold)||No. of successful kicks (Drop Goals, Conversions & Penalties) made by a team in a season (150, 250, 350)|
|Transfers (Bronze, Silver, Gold)||Make a transfer in a certain number of consecutive rounds (5, 10, 15)|
|Mini-League Bronze (Silver)||Create a Mini - League (and five or more teams in it)|
|Overall Season Ranking (Bronze, Silver, Gold)||Finish in the Top Percentage of Fantasy Points for players in a season (10%, 5%, 1%)|
Your players’ points will combine to give your entry a score on the game leaderboards. When entering your team into the game, you will be automatically be entered into a number of leagues:
An overall public league with all users entered into it.
A league with supporters of your favourite club.
A ‘League of Leagues’ where private Mini Leagues can face off against one-another.
Mini Leagues are the ideal way to have even more fun playing Guinness PRO14 Fantasy Rugby 19-20 as you go head-to-head with family and friends. Creating a Mini League could not be easier - simply follow the steps below.
Click on the 'Mini Leagues' tab from the menu.
Follow the on-screen instructions to create a Mini League, choosing a name for your league.
Use the 'Invite' facility to email invitations to whoever you want in your Mini League. Alternatively, invite your friends via Facebook, Twitter or Whatsapp
If you wish to join a Mini League, you will need the League Code. To join a league, go to the 'Mini Leagues' section and enter the code into the search bar. Then click 'Join League'. Alternatively, you can click the link from a Mini League invitation email, and you will be added to the league automatically.
Transfer deadlines will be the first scheduled kick-off of each round
The time remaining until the next transfer deadline is always visible on the game's countdown clock.
Your team must be entered by the transfer deadline in order to score points for that round. You may make transfers and captain changes at any time before the deadline. Any changes made after the deadline will not become active until the next round.
If two or more users end up with the same number of points, be it in the Gameweek, Monthly or overall rankings, the prize goes to the manager whose team scored the most tries in the round in question. If it is still a tie the team manager with the most assist(s) is the winner.
In the unlikely event that it is still a tie, the team that was registered first will be declared the winner. When announcing the winners, we hope to get this done as swiftly as possible and with a delay of no more than 28 days after the last match in each round.